// ********************************************************************** // // Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include using namespace std; using namespace Demo; class PropsClient : public Ice::Application { public: PropsClient(); virtual int run(int, char*[]); private: void menu(); void show(const Ice::PropertiesAdminPrx&); }; int main(int argc, char* argv[]) { PropsClient app; return app.main(argc, argv, "config.client"); } PropsClient::PropsClient() : // // Since this is an interactive demo we don't want any signal // handling. // Ice::Application(Ice::NoSignalHandling) { } int PropsClient::run(int argc, char* argv[]) { if(argc > 1) { cerr << appName() << ": too many arguments" << endl; return EXIT_FAILURE; } PropsPrx props = PropsPrx::checkedCast(communicator()->propertyToProxy("Props.Proxy")); if(!props) { cerr << argv[0] << ": invalid proxy" << endl; return EXIT_FAILURE; } Ice::PropertiesAdminPrx admin = Ice::PropertiesAdminPrx::checkedCast(communicator()->propertyToProxy("Admin.Proxy")); Ice::PropertyDict batch1; batch1["Demo.Prop1"] = "1"; batch1["Demo.Prop2"] = "2"; batch1["Demo.Prop3"] = "3"; Ice::PropertyDict batch2; batch2["Demo.Prop1"] = "10"; batch2["Demo.Prop2"] = ""; // An empty value removes this property batch2["Demo.Prop3"] = "30"; show(admin); menu(); char c; do { try { cout << "==> "; cin >> c; if(c == '1' || c == '2') { Ice::PropertyDict dict = c == '1' ? batch1 : batch2; cout << "Sending:" << endl; for(Ice::PropertyDict::iterator p = dict.begin(); p != dict.end(); ++p) { if(p->first.find("Demo") == 0) { cout << " " << p->first << "=" << p->second << endl; } } cout << endl; admin->setProperties(dict); cout << "Changes:" << endl; Ice::PropertyDict changes = props->getChanges(); if(changes.empty()) { cout << " None." << endl; } else { for(Ice::PropertyDict::iterator p = changes.begin(); p != changes.end(); ++p) { cout << " " << p->first; if(p->second.empty()) { cout << " was removed" << endl; } else { cout << " is now " << p->second << endl; } } } } else if(c == 'c') { show(admin); } else if(c == 's') { props->shutdown(); } else if(c == 'x') { // Nothing to do } else if(c == '?') { menu(); } else { cout << "unknown command `" << c << "'" << endl; menu(); } } catch(const Ice::Exception& ex) { cerr << ex << endl; } } while(cin.good() && c != 'x'); return EXIT_SUCCESS; } void PropsClient::menu() { cout << endl << "usage:\n" "1: set properties (batch 1)\n" "2: set properties (batch 2)\n" "c: show current properties\n" "s: shutdown server\n" "x: exit\n" "?: help\n"; } void PropsClient::show(const Ice::PropertiesAdminPrx& admin) { Ice::PropertyDict props = admin->getPropertiesForPrefix("Demo"); cout << "Server's current settings:" << endl; for(Ice::PropertyDict::iterator p = props.begin(); p != props.end(); ++p) { cout << " " << p->first << "=" << p->second << endl; } }