// ********************************************************************** // // Copyright (c) 2001 // Mutable Realms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #ifndef NESTED_I_H #define NESTED_I_H #include class NestedI : public Nested { public: NestedI(const NestedPrx&); virtual void nestedCall(Ice::Int, const NestedPrx&, const Ice::Current&); private: NestedPrx _self; }; #endif