// ********************************************************************** // // Copyright (c) 2001 // Mutable Realms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #include #include using namespace std; using namespace Ice; class NestedClient : public Application { public: virtual int run(int, char*[]); }; int main(int argc, char* argv[]) { NestedClient app; return app.main(argc, argv, "config"); } int NestedClient::run(int argc, char* argv[]) { PropertiesPtr properties = communicator()->getProperties(); const char* proxyProperty = "Nested.Client.NestedServer"; std::string proxy = properties->getProperty(proxyProperty); if(proxy.empty()) { cerr << appName() << ": property `" << proxyProperty << "' not set" << endl; return EXIT_FAILURE; } ObjectPrx base = communicator()->stringToProxy(proxy); NestedPrx nested = NestedPrx::checkedCast(base); if(!nested) { cerr << appName() << ": invalid proxy" << endl; return EXIT_FAILURE; } ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Nested.Client"); NestedPrx self = NestedPrx::uncheckedCast(adapter->createProxy(Ice::stringToIdentity("nestedClient"))); adapter->add(new NestedI(self), Ice::stringToIdentity("nestedClient")); adapter->activate(); cout << "Note: The maximum nesting level is (sz - 1) * 2, with sz\n" << "being the number of threads in the server thread pool. if\n" << "you specify a value higher than that, the application will\n" << "block or timeout.\n" << endl; string s; do { try { cout << "enter nesting level or 'x' for exit: "; cin >> s; int level = atoi(s.c_str()); if(level > 0) { nested->nestedCall(level, self); } } catch(const Exception& ex) { cerr << ex << endl; } } while(cin.good() && s != "x"); return EXIT_SUCCESS; }