// ********************************************************************** // // Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include using namespace std; using namespace Demo; class LatencyClient : public Ice::Application { public: virtual int run(int, char*[]); }; int main(int argc, char* argv[]) { LatencyClient app; return app.main(argc, argv, "config.client"); } int LatencyClient::run(int argc, char* argv[]) { Ice::ObjectPrx base = communicator()->propertyToProxy("Latency.Ping"); PingPrx ping = PingPrx::checkedCast(base); if(!ping) { cerr << argv[0] << ": invalid proxy" << endl; return EXIT_FAILURE; } // Initial ping to setup the connection. ping->ice_ping(); IceUtil::Time tm = IceUtil::Time::now(); const int repetitions = 100000; cout << "pinging server " << repetitions << " times (this may take a while)" << endl; for(int i = 0; i < repetitions; ++i) { ping->ice_ping(); } tm = IceUtil::Time::now() - tm; cout << "time for " << repetitions << " pings: " << tm * 1000 << "ms" << endl; cout << "time per ping: " << tm * 1000 / repetitions << "ms" << endl; return EXIT_SUCCESS; }