// ********************************************************************** // // Copyright (c) 2001 // MutableRealms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #include #include using namespace std; using namespace Ice; void CallbackReceiverI::callback(const Current&) { cout << "received callback" << endl; } void CallbackI::initiateCallback(const CallbackReceiverPrx& proxy, const Current& current) { cout << "initiating callback" << endl; proxy->callback(current.context); }