// ********************************************************************** // // Copyright (c) 2003-2008 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include #include using namespace std; using namespace Demo; class ChatSessionManagerI : public Glacier2::SessionManager { public: virtual Glacier2::SessionPrx create(const string& userId, const Glacier2::SessionControlPrx&, const Ice::Current& current) { return Glacier2::SessionPrx::uncheckedCast(current.adapter->addWithUUID(new ChatSessionI(userId))); } }; class ChatServer : public Ice::Application { public: virtual int run(int argc, char* argv[]) { if(argc > 1) { cerr << appName() << ": too many arguments" << endl; return EXIT_FAILURE; } Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("ChatServer"); adapter->add(new ChatSessionManagerI, communicator()->stringToIdentity("ChatSessionManager")); adapter->activate(); communicator()->waitForShutdown(); return EXIT_SUCCESS; } }; int main(int argc, char* argv[]) { ChatServer app; return app.main(argc, argv, "config.server"); }