// ********************************************************************** // // Copyright (c) 2003-2008 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include #include #include using namespace std; class PhoneBookCollocated : public Ice::Application { public: PhoneBookCollocated(const string&); virtual int run(int argc, char* argv[]); private: const string _envName; }; int main(int argc, char* argv[]) { PhoneBookCollocated app("db"); return app.main(argc, argv, "config.collocated"); } PhoneBookCollocated::PhoneBookCollocated(const string& envName) : // // Since this is an interactive demo we don't want any signal // handling. // Ice::Application(Ice::NoSignalHandling), _envName(envName) { } int PhoneBookCollocated::run(int argc, char* argv[]) { Ice::PropertiesPtr properties = communicator()->getProperties(); // // Create and install a factory for contacts. // ContactFactoryPtr contactFactory = new ContactFactory(); communicator()->addObjectFactory(contactFactory, "::Demo::Contact"); // // Create the name index. // NameIndexPtr index = new NameIndex("name"); vector indices; indices.push_back(index); // // Create an object adapter, use the evictor as servant locator. // Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("PhoneBook"); // // Create an evictor for contacts. // // When Freeze.Evictor.db.contacts.PopulateEmptyIndices is not 0 // and the Name index is empty, Freeze will traverse the database // to recreate the index during createXXXEvictor(). Therefore the // factories for the objects stored in evictor (contacts here) // must be registered before the call to createXXXEvictor(). // Freeze::EvictorPtr evictor = Freeze::createBackgroundSaveEvictor(adapter, _envName, "contacts", 0, indices); adapter->addServantLocator(evictor, "contact"); Ice::Int evictorSize = properties->getPropertyAsInt("EvictorSize"); if(evictorSize > 0) { evictor->setSize(evictorSize); } // // Completes the initialization of the contact factory. Note that ContactI/ // ContactFactoryI uses this evictor only when a Contact is destroyed, // which cannot happen during createXXXEvictor(). // contactFactory->setEvictor(evictor); // // Create the phonebook, and add it to the Object Adapter. // PhoneBookIPtr phoneBook = new PhoneBookI(evictor, contactFactory, index); adapter->add(phoneBook, communicator()->stringToIdentity("phonebook")); // // Everything ok, let's go. // int runParser(int, char*[], const Ice::CommunicatorPtr&); int status = runParser(argc, argv, communicator()); adapter->destroy(); return status; }