// ********************************************************************** // // Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include #include #include using namespace std; class PhoneBookCollocated : public Ice::Application { public: PhoneBookCollocated(const string& envName) : _envName(envName) { } virtual int run(int argc, char* argv[]); virtual void interruptCallback(int); private: const string _envName; }; int main(int argc, char* argv[]) { PhoneBookCollocated app("db"); return app.main(argc, argv, "config.collocated"); } int PhoneBookCollocated::run(int argc, char* argv[]) { // // Since this is an interactive demo we want the custom interrupt // callback to be called when the process is interrupted. // callbackOnInterrupt(); Ice::PropertiesPtr properties = communicator()->getProperties(); // // Create and install a factory for contacts. // ContactFactoryPtr contactFactory = new ContactFactory(); communicator()->addObjectFactory(contactFactory, "::Demo::Contact"); // // Create the name index. // NameIndexPtr index = new NameIndex("name"); vector indices; indices.push_back(index); // // Create an object adapter, use the evictor as servant locator. // Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("PhoneBook"); // // Create an evictor for contacts. // // When Freeze.Evictor.db.contacts.PopulateEmptyIndices is not 0 // and the Name index is empty, Freeze will traverse the database // to recreate the index during createEvictor(). Therefore the // factories for the objects stored in evictor (contacts here) // must be registered before the call to createEvictor(). // Freeze::EvictorPtr evictor = Freeze::createEvictor(adapter, _envName, "contacts", 0, indices); adapter->addServantLocator(evictor, "contact"); Ice::Int evictorSize = properties->getPropertyAsInt("PhoneBook.EvictorSize"); if(evictorSize > 0) { evictor->setSize(evictorSize); } // // Completes the initialization of the contact factory. Note that ContactI/ // ContactFactoryI uses this evictor only when a Contact is destroyed, // which cannot happen during createEvictor(). // contactFactory->setEvictor(evictor); // // Create the phonebook, and add it to the Object Adapter. // PhoneBookIPtr phoneBook = new PhoneBookI(evictor, contactFactory, index); adapter->add(phoneBook, communicator()->stringToIdentity("phonebook")); // // Everything ok, let's go. // int runParser(int, char*[], const Ice::CommunicatorPtr&); int status = runParser(argc, argv, communicator()); adapter->destroy(); return status; } void PhoneBookCollocated::interruptCallback(int) { try { communicator()->destroy(); } catch(const IceUtil::Exception& ex) { cerr << appName() << ": " << ex << endl; } catch(...) { cerr << appName() << ": unknown exception" << endl; } exit(EXIT_SUCCESS); }