// ********************************************************************** // // Copyright (c) 2003-2008 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include #include using namespace std; class LibraryServer : public Ice::Application { public: LibraryServer(const string& envName) : _envName(envName) { } virtual int run(int argc, char* argv[]); private: const string _envName; }; int main(int argc, char* argv[]) { LibraryServer app("db"); return app.main(argc, argv, "config.server"); } int LibraryServer::run(int argc, char* argv[]) { if(argc > 1) { cerr << appName() << ": too many arguments" << endl; return EXIT_FAILURE; } Ice::PropertiesPtr properties = communicator()->getProperties(); // // Create an object adapter // Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Library"); // // Create an evictor for books. // Freeze::EvictorPtr evictor = Freeze::createBackgroundSaveEvictor(adapter, _envName, "books"); Ice::Int evictorSize = properties->getPropertyAsInt("EvictorSize"); if(evictorSize > 0) { evictor->setSize(evictorSize); } // // Use the evictor as servant Locator. // adapter->addServantLocator(evictor, "book"); // // Create the library, and add it to the object adapter. // LibraryIPtr library = new LibraryI(communicator(), _envName, "authors", evictor); adapter->add(library, communicator()->stringToIdentity("library")); // // Create and install a factory for books. // Ice::ObjectFactoryPtr bookFactory = new BookFactory(library); communicator()->addObjectFactory(bookFactory, "::Demo::Book"); // // Everything ok, let's go. // shutdownOnInterrupt(); adapter->activate(); communicator()->waitForShutdown(); ignoreInterrupt(); return EXIT_SUCCESS; }