// ********************************************************************** // // Copyright (c) 2001 // MutableRealms, Inc. // Huntsville, AL, USA // // All Rights Reserved // // ********************************************************************** #include #include using namespace std; class LibraryServer : public Freeze::Application { public: LibraryServer(const string& dbEnvName) : Freeze::Application(dbEnvName) { } virtual int runFreeze(int argc, char* argv[], const Freeze::DBEnvironmentPtr&); }; int main(int argc, char* argv[]) { LibraryServer app("db"); return app.main(argc, argv, "config"); } int LibraryServer::runFreeze(int argc, char* argv[], const Freeze::DBEnvironmentPtr& dbEnv) { Ice::PropertiesPtr properties = communicator()->getProperties(); string value; Freeze::DBPtr dbBooks = dbEnv->openDB("books", true); Freeze::DBPtr dbAuthors = dbEnv->openDB("authors", true); // // Create an Evictor for books. // Freeze::EvictorPersistenceMode mode; value = properties->getProperty("Library.SaveAfterMutatingOperation"); if(!value.empty() && atoi(value.c_str()) > 0) { mode = Freeze::SaveAfterMutatingOperation; } else { mode = Freeze::SaveUponEviction; } Freeze::EvictorPtr evictor = dbBooks->createEvictor(mode); value = properties->getProperty("Library.EvictorSize"); if(!value.empty()) { evictor->setSize(atoi(value.c_str())); } // // Create an Object Adapter, use the Evictor as Servant Locator. // Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("LibraryAdapter"); adapter->addServantLocator(evictor, "book"); // // Create the library, and add it to the Object Adapter. // LibraryIPtr library = new LibraryI(adapter, dbAuthors, evictor); adapter->add(library, Ice::stringToIdentity("library")); // // Create and install a factory and initializer for books. // Ice::ObjectFactoryPtr bookFactory = new BookFactory(library); communicator()->addObjectFactory(bookFactory, "::Book"); // // Everything ok, let's go. // shutdownOnInterrupt(); adapter->activate(); communicator()->waitForShutdown(); ignoreInterrupt(); return EXIT_SUCCESS; }