// ********************************************************************** // // Copyright (c) 2003-2010 ZeroC, Inc. All rights reserved. // // This copy of Ice is licensed to you under the terms described in the // ICE_LICENSE file included in this distribution. // // ********************************************************************** #include #include #include #include using namespace std; class LibraryCollocated : public Ice::Application { public: LibraryCollocated(const string&); virtual int run(int argc, char* argv[]); private: const string _envName; }; int main(int argc, char* argv[]) { LibraryCollocated app("db"); return app.main(argc, argv, "config.collocated"); } LibraryCollocated::LibraryCollocated(const string& envName) : // // Since this is an interactive demo we don't want any signal // handling. // Ice::Application(Ice::NoSignalHandling), _envName(envName) { } int LibraryCollocated::run(int argc, char* argv[]) { Ice::PropertiesPtr properties = communicator()->getProperties(); // // Create an object adapter // Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Library"); // // Create an evictor for books. // Freeze::EvictorPtr evictor = Freeze::createBackgroundSaveEvictor(adapter, _envName, "books"); Ice::Int evictorSize = properties->getPropertyAsInt("EvictorSize"); if(evictorSize > 0) { evictor->setSize(evictorSize); } // // Use the evictor as servant Locator. // adapter->addServantLocator(evictor, "book"); // // Create the library, and add it to the Object Adapter. // LibraryIPtr library = new LibraryI(communicator(), _envName, "authors", evictor); adapter->add(library, communicator()->stringToIdentity("library")); // // Create and install a factory for books. // Ice::ObjectFactoryPtr bookFactory = new BookFactory(library); communicator()->addObjectFactory(bookFactory, Demo::Book::ice_staticId()); // // Everything ok, let's go. // int runParser(int, char*[], const Ice::CommunicatorPtr&); int status = runParser(argc, argv, communicator()); adapter->destroy(); return status; }