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+// **********************************************************************
+//
+// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
+//
+// This copy of Ice is licensed to you under the terms described in the
+// ICE_LICENSE file included in this distribution.
+//
+// **********************************************************************
+
+(function(){
+
+require("Ice");
+require("./Hello");
+
+function menu()
+{
+ process.stdout.write(
+ "usage:\n" +
+ "t: send greeting as twoway\n" +
+ "o: send greeting as oneway\n" +
+ "O: send greeting as batch oneway\n" +
+ "f: flush all batch requests\n" +
+ "T: set a timeout\n" +
+ "P: set a server delay\n" +
+ //"S: switch secure mode on/off\n" +
+ "s: shutdown server\n" +
+ "x: exit\n" +
+ "?: help\n" +
+ "\n");
+}
+
+var communicator;
+Ice.Promise.try(
+ function()
+ {
+ communicator = Ice.initialize();
+ var proxy = communicator.stringToProxy("hello:default -p 10000").ice_twoway().ice_timeout(-1).ice_secure(false);
+ var secure = false;
+ var timeout = -1;
+ var delay = 0;
+
+ return Demo.HelloPrx.checkedCast(proxy).then(
+ function(twoway)
+ {
+ var oneway = twoway.ice_oneway();
+ var batchOneway = twoway.ice_batchOneway();
+
+ menu();
+ process.stdout.write("==> ");
+ var loop = new Ice.Promise();
+ function processKey(key)
+ {
+ if(key == "x")
+ {
+ loop.succeed();
+ return;
+ }
+
+ if(key == "t")
+ {
+ return twoway.sayHello(delay);
+ }
+ else if(key == "o")
+ {
+ return oneway.sayHello(delay);
+ }
+ else if(key == "O")
+ {
+ return batchOneway.sayHello(delay);
+ }
+ else if(key == "f")
+ {
+ return communicator.flushBatchRequests();
+ }
+ else if(key == "T")
+ {
+ if(timeout == -1)
+ {
+ timeout = 2000;
+ }
+ else
+ {
+ timeout = -1;
+ }
+
+ twoway = twoway.ice_timeout(timeout);
+ oneway = oneway.ice_timeout(timeout);
+ batchOneway = batchOneway.ice_timeout(timeout);
+
+ if(timeout == -1)
+ {
+ console.log("timeout is now switched off");
+ }
+ else
+ {
+ console.log("timeout is now set to 2000ms");
+ }
+ }
+ else if(key == "P")
+ {
+ if(delay === 0)
+ {
+ delay = 2500;
+ }
+ else
+ {
+ delay = 0;
+ }
+
+ if(delay === 0)
+ {
+ console.log("server delay is now deactivated");
+ }
+ else
+ {
+ console.log("server delay is now set to 2500ms");
+ }
+ }
+ else if(key == "s")
+ {
+ return twoway.shutdown();
+ }
+ else if(key == "?")
+ {
+ process.stdout.write("\n");
+ menu();
+ }
+ else
+ {
+ console.log("unknown command `" + key + "'");
+ process.stdout.write("\n");
+ menu();
+ }
+ }
+
+ //
+ // Process keys sequentially. We chain the promise objects
+ // returned by processKey(). Once we have process all the
+ // keys we print the prompt and resume the standard input.
+ //
+ process.stdin.resume();
+ var promise = new Ice.Promise().succeed();
+ process.stdin.on("data",
+ function(buffer)
+ {
+ process.stdin.pause();
+ var data = buffer.toString("utf-8").trim().split("");
+ // Process each key
+ data.forEach(function(key)
+ {
+ promise = promise.then(
+ function()
+ {
+ return processKey(key);
+ }
+ ).exception(
+ function(ex)
+ {
+ console.log(ex.toString());
+ });
+ });
+ // Once we're done, print the prompt
+ promise.then(function()
+ {
+ if(!loop.completed())
+ {
+ process.stdout.write("==> ");
+ process.stdin.resume();
+ }
+ });
+ data = [];
+ });
+
+ return loop;
+ });
+ }
+).finally(
+ function()
+ {
+ if(communicator)
+ {
+ return communicator.destroy();
+ }
+ }
+).then(
+ function()
+ {
+ process.exit(0);
+ },
+ function(ex)
+ {
+ console.log(ex.toString());
+ process.exit(1);
+ });
+}());