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-rw-r--r--java/src/IceInternal/Outgoing.java285
1 files changed, 285 insertions, 0 deletions
diff --git a/java/src/IceInternal/Outgoing.java b/java/src/IceInternal/Outgoing.java
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+++ b/java/src/IceInternal/Outgoing.java
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+// **********************************************************************
+//
+// Copyright (c) 2001
+// MutableRealms, Inc.
+// Huntsville, AL, USA
+//
+// All Rights Reserved
+//
+// **********************************************************************
+
+package IceInternal;
+
+public final class Outgoing
+{
+ public
+ Outgoing(Emitter emitter, Reference ref)
+ {
+ _emitter = emitter;
+ _reference = ref;
+ _state = StateUnsent;
+ _is = new StreamI(ref.instance);
+ _os = new StreamI(ref.instance);
+
+ switch (_reference.mode)
+ {
+ case Reference.ModeTwoway:
+ case Reference.ModeOneway:
+ case Reference.ModeDatagram:
+ {
+ _emitter.prepareRequest(this);
+ break;
+ }
+
+ case Reference.ModeBatchOneway:
+ case Reference.ModeBatchDatagram:
+ {
+ _emitter.prepareBatchRequest(this);
+ break;
+ }
+ }
+
+ _os.writeString(_reference.identity);
+ _os.writeString(_reference.facet);
+ }
+
+ protected void
+ finalize()
+ throws Throwable
+ {
+ if (_state == StateUnsent &&
+ (_reference.mode == Reference.ModeBatchOneway ||
+ _reference.mode == Reference.ModeBatchDatagram))
+ {
+ _emitter.abortBatchRequest();
+ }
+ }
+
+ public boolean
+ invoke()
+ {
+ switch (_reference.mode)
+ {
+ case Reference.ModeTwoway:
+ {
+ boolean timedOut = false;
+
+ synchronized(this)
+ {
+ _emitter.sendRequest(this, false);
+ _state = StateInProgress;
+
+ int timeout = _emitter.timeout();
+ while (_state == StateInProgress)
+ {
+ try
+ {
+ if (timeout >= 0)
+ {
+ wait(timeout);
+ if (_state == StateInProgress)
+ {
+ _state = StateLocalException;
+ _exception = new Ice.TimeoutException();
+ timedOut = true;
+ }
+ }
+ else
+ {
+ wait();
+ }
+ }
+ catch(InterruptedException ex)
+ {
+ }
+ }
+ }
+
+ if (_exception != null)
+ {
+ if (timedOut)
+ {
+ //
+ // Must be called outside the synchronization of
+ // this object
+ //
+ _emitter.exception(_exception);
+ }
+
+ //
+ // A CloseConnectionException indicates graceful
+ // server shutdown, and is therefore always repeatable
+ // without violating "at-most-once". That's because by
+ // sending a close connection message, the server
+ // guarantees that all outstanding requests can safely
+ // be repeated.
+ //
+ if (_exception instanceof Ice.CloseConnectionException)
+ {
+ throw _exception;
+ }
+
+ //
+ // Throw the exception wrapped in a NonRepeatable, to
+ // indicate that the request cannot be resent without
+ // potentially violating the "at-most-once" principle.
+ //
+ throw new NonRepeatable(_exception);
+ }
+
+ if (_state == StateException)
+ {
+ return false;
+ }
+
+ if (_state == StateLocationForward)
+ {
+ Ice.ObjectPrx p = _is.readObject();
+ throw new Ice.LocationForward(p);
+ }
+
+ assert _state == StateOK;
+ break;
+ }
+
+ case Reference.ModeOneway:
+ case Reference.ModeDatagram:
+ {
+ _emitter.sendRequest(this, true);
+ _state = StateInProgress;
+ break;
+ }
+
+ case Reference.ModeBatchOneway:
+ case Reference.ModeBatchDatagram:
+ {
+ _state = StateInProgress; // Must be set to StateInProgress
+ // before finishBatchRequest()
+ _emitter.finishBatchRequest(this);
+ break;
+ }
+ }
+
+ return true;
+ }
+
+ public synchronized void
+ finished(Ice.Stream is)
+ {
+ assert _state != StateUnsent;
+ if (_state == StateInProgress)
+ {
+ _is.swap(is);
+ byte status = _is.readByte();
+ switch ((int)status)
+ {
+ case DispatchStatus._DispatchOK:
+ {
+ _state = StateOK;
+ break;
+ }
+
+ case DispatchStatus._DispatchUserException:
+ {
+ _state = StateException;
+ break;
+ }
+
+ case DispatchStatus._DispatchLocationForward:
+ {
+ _state = StateLocationForward;
+ break;
+ }
+
+ case DispatchStatus._DispatchObjectNotExist:
+ {
+ _state = StateLocalException;
+ _exception = new Ice.ObjectNotExistException();
+ break;
+ }
+
+ case DispatchStatus._DispatchFacetNotExist:
+ {
+ _state = StateLocalException;
+ _exception = new Ice.FacetNotExistException();
+ break;
+ }
+
+ case DispatchStatus._DispatchOperationNotExist:
+ {
+ _state = StateLocalException;
+ _exception = new Ice.OperationNotExistException();
+ break;
+ }
+
+ case DispatchStatus._DispatchUnknownLocalException:
+ {
+ _state = StateLocalException;
+ _exception = new Ice.UnknownLocalException();
+ break;
+ }
+
+ case DispatchStatus._DispatchUnknownUserException:
+ {
+ _state = StateLocalException;
+ _exception = new Ice.UnknownUserException();
+ break;
+ }
+
+ case DispatchStatus._DispatchUnknownException:
+ {
+ _state = StateLocalException;
+ _exception = new Ice.UnknownException();
+ break;
+ }
+
+ default:
+ {
+ _state = StateLocalException;
+ _exception = new Ice.UnknownReplyStatusException();
+ break;
+ }
+ }
+ }
+ notify();
+ }
+
+ public synchronized void
+ finished(Ice.LocalException ex)
+ {
+ assert _state != StateUnsent;
+ if (_state == StateInProgress)
+ {
+ _state = StateLocalException;
+ _exception = ex;
+ notify();
+ }
+ }
+
+ public Ice.Stream
+ is()
+ {
+ return _is;
+ }
+
+ public Ice.Stream
+ os()
+ {
+ return _os;
+ }
+
+ private Emitter _emitter;
+ private Reference _reference;
+ private Ice.LocalException _exception;
+
+ private static final int StateUnsent = 0;
+ private static final int StateInProgress = 1;
+ private static final int StateOK = 2;
+ private static final int StateException = 3;
+ private static final int StateLocationForward = 4;
+ private static final int StateLocalException = 5;
+ private int _state;
+
+ private Ice.Stream _is;
+ private Ice.Stream _os;
+}