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-rw-r--r--cpp/demo/Manual/map_filesystem/Server.cpp86
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diff --git a/cpp/demo/Manual/map_filesystem/Server.cpp b/cpp/demo/Manual/map_filesystem/Server.cpp
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+// **********************************************************************
+//
+// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
+//
+// This copy of Ice is licensed to you under the terms described in the
+// ICE_LICENSE file included in this distribution.
+//
+// **********************************************************************
+
+#include <FilesystemI.h>
+#include <IdentityFileEntryMap.h>
+#include <IdentityDirectoryEntryMap.h>
+#include <Ice/Ice.h>
+#include <Freeze/Freeze.h>
+
+using namespace std;
+using namespace Filesystem;
+using namespace FilesystemDB;
+
+class FilesystemApp : public Ice::Application
+{
+public:
+
+ FilesystemApp(const string& envName)
+ : _envName(envName)
+ {
+ }
+
+ virtual int run(int, char*[])
+ {
+ //
+ // Terminate cleanly on receipt of a signal
+ //
+ shutdownOnInterrupt();
+
+ //
+ // Create an object adapter
+ //
+ Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("MapFilesystem");
+
+ //
+ // Open a connection to the files and directories database. This should remain open
+ // for the duration of the application for performance reasons.
+ //
+ const Freeze::ConnectionPtr connection(Freeze::createConnection(communicator(), _envName));
+ const IdentityFileEntryMap fileDB(connection, FileI::filesDB());
+ const IdentityDirectoryEntryMap dirDB(connection, DirectoryI::directoriesDB());
+
+ //
+ // Add default servants for the file and directory.
+ //
+ adapter->addDefaultServant(new FileI(communicator(), _envName), "file");
+ adapter->addDefaultServant(new DirectoryI(communicator(), _envName), "");
+
+ //
+ // Ready to accept requests now
+ //
+ adapter->activate();
+
+ //
+ // Wait until we are done
+ //
+ communicator()->waitForShutdown();
+
+ //
+ // Clean up
+ //
+ if(interrupted())
+ {
+ cerr << appName() << ": received signal, shutting down" << endl;
+ }
+
+ return 0;
+ }
+
+private:
+
+ string _envName;
+};
+
+int
+main(int argc, char* argv[])
+{
+ FilesystemApp app("db");
+ return app.main(argc, argv, "config.server");
+}