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author | Dwayne Boone <dwayne@zeroc.com> | 2007-03-27 15:06:36 +0000 |
---|---|---|
committer | Dwayne Boone <dwayne@zeroc.com> | 2007-03-27 15:06:36 +0000 |
commit | bf5b87c9369ec6ef983f049039bf0c3a11e7c169 (patch) | |
tree | 068721400a0ba2545b1ea84818f7aae83cae2dfe /cppe/src | |
parent | Removed string converter (diff) | |
download | ice-bf5b87c9369ec6ef983f049039bf0c3a11e7c169.tar.bz2 ice-bf5b87c9369ec6ef983f049039bf0c3a11e7c169.tar.xz ice-bf5b87c9369ec6ef983f049039bf0c3a11e7c169.zip |
Removed EVC++ 4.0 support Updated INSTALL.WINDOWS
Diffstat (limited to 'cppe/src')
-rwxr-xr-x | cppe/src/IceE/ice.vcp | 16172 | ||||
-rwxr-xr-x | cppe/src/IceEC/icec.vcp | 27821 |
2 files changed, 0 insertions, 43993 deletions
diff --git a/cppe/src/IceE/ice.vcp b/cppe/src/IceE/ice.vcp deleted file mode 100755 index 6d67f0b278e..00000000000 --- a/cppe/src/IceE/ice.vcp +++ /dev/null @@ -1,16172 +0,0 @@ -# Microsoft eMbedded Visual Tools Project File - Name="ice" - Package Owner=<4>
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-# Begin Source File
-
-SOURCE=..\TcpTransport\Acceptor.cpp
-
-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-DEP_CPP_ACCEP=\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\TransceiverF.h"\
- ".\Acceptor.h"\
- ".\AcceptorF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\Network.h"\
- ".\ReferenceFactoryF.h"\
- ".\TraceLevels.h"\
- ".\Transceiver.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
-
-DEP_CPP_ACCEP=\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\TransceiverF.h"\
- ".\Acceptor.h"\
- ".\AcceptorF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\Network.h"\
- ".\ReferenceFactoryF.h"\
- ".\TraceLevels.h"\
- ".\Transceiver.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_ACCEP=\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\TransceiverF.h"\
- ".\Acceptor.h"\
- ".\AcceptorF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\Network.h"\
- ".\ReferenceFactoryF.h"\
- ".\TraceLevels.h"\
- ".\Transceiver.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
-
-DEP_CPP_ACCEP=\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\TransceiverF.h"\
- ".\Acceptor.h"\
- ".\AcceptorF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\Network.h"\
- ".\ReferenceFactoryF.h"\
- ".\TraceLevels.h"\
- ".\Transceiver.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
-
-DEP_CPP_ACCEP=\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\TransceiverF.h"\
- ".\Acceptor.h"\
- ".\AcceptorF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\Network.h"\
- ".\ReferenceFactoryF.h"\
- ".\TraceLevels.h"\
- ".\Transceiver.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
-
-DEP_CPP_ACCEP=\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\TransceiverF.h"\
- ".\Acceptor.h"\
- ".\AcceptorF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\Network.h"\
- ".\ReferenceFactoryF.h"\
- ".\TraceLevels.h"\
- ".\Transceiver.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
-
-DEP_CPP_ACCEP=\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\TransceiverF.h"\
- ".\Acceptor.h"\
- ".\AcceptorF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\Network.h"\
- ".\ReferenceFactoryF.h"\
- ".\TraceLevels.h"\
- ".\Transceiver.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
-
-DEP_CPP_ACCEP=\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\TransceiverF.h"\
- ".\Acceptor.h"\
- ".\AcceptorF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\Network.h"\
- ".\ReferenceFactoryF.h"\
- ".\TraceLevels.h"\
- ".\Transceiver.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\BasicStream.cpp
-
-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-DEP_CPP_BASIC=\
- "..\..\include\IceE\AutoArray.h"\
- "..\..\include\IceE\BasicStream.h"\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\DisableWarnings.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\FactoryTable.h"\
- "..\..\include\IceE\FactoryTableDef.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\LocalException.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\ProxyHandle.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\ReferenceF.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\StaticMutex.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\UserExceptionFactory.h"\
- "..\..\include\IceE\UserExceptionFactoryF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\ProxyFactory.h"\
- ".\ReferenceFactoryF.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
-
-DEP_CPP_BASIC=\
- "..\..\include\IceE\AutoArray.h"\
- "..\..\include\IceE\BasicStream.h"\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\DisableWarnings.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\FactoryTable.h"\
- "..\..\include\IceE\FactoryTableDef.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\LocalException.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\ProxyHandle.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\ReferenceF.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\StaticMutex.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\UserExceptionFactory.h"\
- "..\..\include\IceE\UserExceptionFactoryF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\ProxyFactory.h"\
- ".\ReferenceFactoryF.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_BASIC=\
- "..\..\include\IceE\AutoArray.h"\
- "..\..\include\IceE\BasicStream.h"\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\DisableWarnings.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\FactoryTable.h"\
- "..\..\include\IceE\FactoryTableDef.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\LocalException.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\ProxyHandle.h"\
- "..\..\include\IceE\RecMutex.h"\
- "..\..\include\IceE\ReferenceF.h"\
- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\StaticMutex.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\UserExceptionFactory.h"\
- "..\..\include\IceE\UserExceptionFactoryF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\ProxyFactory.h"\
- ".\ReferenceFactoryF.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
-
-DEP_CPP_BASIC=\
- "..\..\include\IceE\AutoArray.h"\
- "..\..\include\IceE\BasicStream.h"\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\DisableWarnings.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\FactoryTable.h"\
- "..\..\include\IceE\FactoryTableDef.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\LocalException.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\ProxyHandle.h"\
- "..\..\include\IceE\RecMutex.h"\
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- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\StaticMutex.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\UserExceptionFactory.h"\
- "..\..\include\IceE\UserExceptionFactoryF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\ProxyFactory.h"\
- ".\ReferenceFactoryF.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
-
-DEP_CPP_BASIC=\
- "..\..\include\IceE\AutoArray.h"\
- "..\..\include\IceE\BasicStream.h"\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\DisableWarnings.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\FactoryTable.h"\
- "..\..\include\IceE\FactoryTableDef.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\LocalException.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
- "..\..\include\IceE\ProxyF.h"\
- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\ProxyHandle.h"\
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- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\StaticMutex.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\UserExceptionFactory.h"\
- "..\..\include\IceE\UserExceptionFactoryF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\ProxyFactory.h"\
- ".\ReferenceFactoryF.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
-
-DEP_CPP_BASIC=\
- "..\..\include\IceE\AutoArray.h"\
- "..\..\include\IceE\BasicStream.h"\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\DisableWarnings.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\FactoryTable.h"\
- "..\..\include\IceE\FactoryTableDef.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\LocalException.h"\
- "..\..\include\IceE\Lock.h"\
- "..\..\include\IceE\LoggerUtil.h"\
- "..\..\include\IceE\Mutex.h"\
- "..\..\include\IceE\ObjectAdapterFactoryF.h"\
- "..\..\include\IceE\OutgoingConnectionFactoryF.h"\
- "..\..\include\IceE\PropertiesF.h"\
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- "..\..\include\IceE\ProxyFactoryF.h"\
- "..\..\include\IceE\ProxyHandle.h"\
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- "..\..\include\IceE\Shared.h"\
- "..\..\include\IceE\StaticMutex.h"\
- "..\..\include\IceE\ThreadException.h"\
- "..\..\include\IceE\TraceLevelsF.h"\
- "..\..\include\IceE\UserExceptionFactory.h"\
- "..\..\include\IceE\UserExceptionFactoryF.h"\
- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
- ".\ProxyFactory.h"\
- ".\ReferenceFactoryF.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
-
-DEP_CPP_BASIC=\
- "..\..\include\IceE\AutoArray.h"\
- "..\..\include\IceE\BasicStream.h"\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\CommunicatorF.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\DisableWarnings.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\FactoryTable.h"\
- "..\..\include\IceE\FactoryTableDef.h"\
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- "..\..\include\IceE\InstanceF.h"\
- "..\..\include\IceE\LocalException.h"\
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- ".\DefaultsAndOverridesF.h"\
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
-
-DEP_CPP_BASIC=\
- "..\..\include\IceE\AutoArray.h"\
- "..\..\include\IceE\BasicStream.h"\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\CommunicatorF.h"\
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- ".\DefaultsAndOverridesF.h"\
- ".\EndpointFactoryF.h"\
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- ".\ProxyFactory.h"\
- ".\ReferenceFactoryF.h"\
-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\Buffer.cpp
-
-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-DEP_CPP_BUFFE=\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
- "..\..\include\IceE\ExceptionBase.h"\
- "..\..\include\IceE\Handle.h"\
- "..\..\include\IceE\LocalException.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
-
-DEP_CPP_BUFFE=\
- "..\..\include\IceE\Buffer.h"\
- "..\..\include\IceE\Config.h"\
- "..\..\include\IceE\Exception.h"\
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
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-!ENDIF
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-# End Source File
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-DEP_CPP_INCOMI=\
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
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-DEP_CPP_INCOMI=\
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-
-!ENDIF
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
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-DEP_CPP_LOCAT=\
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
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-DEP_CPP_LOCAT=\
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-
-!ENDIF
-
-# End Source File
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-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
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-
-!ENDIF
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-# End Source File
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
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-DEP_CPP_REFER=\
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
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-DEP_CPP_REFER=\
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
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-DEP_CPP_REFER=\
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
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-!ENDIF
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-# End Source File
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-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
-
-DEP_CPP_REFERE=\
- "..\..\include\IceE\AutoArray.h"\
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-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
-
-DEP_CPP_REFERE=\
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-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
-
-DEP_CPP_REFERE=\
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- "..\..\include\IceE\TransceiverF.h"\
- ".\AcceptorF.h"\
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- ".\Endpoint.h"\
- ".\EndpointFactory.h"\
- ".\EndpointFactoryF.h"\
- ".\Instance.h"\
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- ".\ReferenceFactory.h"\
- ".\ReferenceFactoryF.h"\
- ".\RouterInfo.h"\
-
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
-
-DEP_CPP_REFERE=\
- "..\..\include\IceE\AutoArray.h"\
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- "..\..\include\IceE\Config.h"\
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- "..\..\include\IceE\EndpointF.h"\
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-
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\Router.cpp
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-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-DEP_CPP_ROUTE=\
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
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-DEP_CPP_ROUTE=\
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
-
-DEP_CPP_ROUTE=\
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-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
-
-DEP_CPP_ROUTE=\
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
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-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
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- $(BuildCmds)
-
-"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\Locator.ice"
-
-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\LocatorF.ice"
-
-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\Logger.ice"
-
-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\LoggerF.ice"
-
-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\Router.ice"
-
-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\RouterF.ice"
-
-!IF "$(CFG)" == "ice - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "ice - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# End Group
-# End Target
-# End Project
diff --git a/cppe/src/IceEC/icec.vcp b/cppe/src/IceEC/icec.vcp deleted file mode 100755 index 4759406e9fe..00000000000 --- a/cppe/src/IceEC/icec.vcp +++ /dev/null @@ -1,27821 +0,0 @@ -# Microsoft eMbedded Visual Tools Project File - Name="icec" - Package Owner=<4>
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-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (WCE ARMV4) Static Library" 0xa304
-# TARGTYPE "Win32 (WCE emulator) Dynamic-Link Library" 0xa602
-# TARGTYPE "Win32 (WCE emulator) Static Library" 0xa604
-# TARGTYPE "Win32 (WCE ARMV4) Dynamic-Link Library" 0xa302
-
-CFG=icec - Win32 (WCE emulator) Release
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "icec.vcn".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "icec.vcn" CFG="icec - Win32 (WCE emulator) Release"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "icec - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Dynamic-Link Library")
-!MESSAGE "icec - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Dynamic-Link Library")
-!MESSAGE "icec - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Dynamic-Link Library")
-!MESSAGE "icec - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Dynamic-Link Library")
-!MESSAGE "icec - Win32 (WCE ARMV4) Debug Static" (based on "Win32 (WCE ARMV4) Static Library")
-!MESSAGE "icec - Win32 (WCE ARMV4) Release Static" (based on "Win32 (WCE ARMV4) Static Library")
-!MESSAGE "icec - Win32 (WCE emulator) Debug Static" (based on "Win32 (WCE emulator) Static Library")
-!MESSAGE "icec - Win32 (WCE emulator) Release Static" (based on "Win32 (WCE emulator) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-# PROP ATL_Project 2
-
-!IF "$(CFG)" == "icec - Win32 (WCE emulator) Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "emulatorRel"
-# PROP BASE Intermediate_Dir "emulatorRel"
-# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
-# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
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-# PROP Intermediate_Dir "emulatorRel"
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-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
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-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_USRDLL" /D "ICE_EXPORTS" /YX /Gs8192 /GF /O2 /c
-# ADD CPP /nologo /W3 /GR /GX /Oxs /I ".." /I "../../include" /D "_i386_" /D "_X86_" /D "x86" /D "NDEBUG" /D "_USRDLL" /D "ICE_API_EXPORTS" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "ICEE_PURE_CLIENT" /Gs8192 /GF /c
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-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug"
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-# PROP BASE Use_MFC 0
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-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /GR /GX /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_USRDLL" /D "ICE_EXPORTS" /YX /Gs8192 /GF /c
-# ADD CPP /nologo /W3 /GR /GX /Zi /Od /I ".." /I "../../include" /D "DEBUG" /D "_i386_" /D "_X86_" /D "x86" /D "_USRDLL" /D "ICE_API_EXPORTS" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "ICEE_PURE_CLIENT" /Gs8192 /GF /c
-# SUBTRACT CPP /YX
-MTL=midl.exe
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
-# ADD LINK32 $(CEx86Corelibc) ccrtrtti.lib coredll.lib ws2.lib /nologo /base:"0x00100000" /stack:0x10000,0x1000 /entry:"_DllMainCRTStartup" /dll /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /out:"emulatorDbg/iceec10d.dll" /subsystem:$(CESubsystem) /MACHINE:IX86
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release"
-
-# PROP BASE Use_MFC 0
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-# ADD CPP /nologo /W3 /GR /GX /Oxs /I ".." /I "../../include" /D "ARM" /D "_ARM_" /D "ARMV4" /D "NDEBUG" /D "_USRDLL" /D "ICE_API_EXPORTS" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "ICEE_PURE_CLIENT" /M$(CECrtMT) /c
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-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug"
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-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "ARMV4Dbg"
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-# PROP BASE Target_Dir ""
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-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-RSC=rc.exe
-# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
-# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
-CPP=clarm.exe
-# ADD BASE CPP /nologo /W3 /GR /GX /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_USRDLL" /D "ICE_EXPORTS" /YX /M$(CECrtMTDebug) /c
-# ADD CPP /nologo /W3 /GR /GX /Zi /Od /Gy /I ".." /I "../../include" /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D "_USRDLL" /D "ICE_API_EXPORTS" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "ICEE_PURE_CLIENT" /M$(CECrtMTDebug) /c
-# SUBTRACT CPP /YX
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-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug Static"
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-# ADD CPP /nologo /W3 /GR /GX /Zi /Od /Gy /I ".." /I "../../include" /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D "_LIB" /D "ICEE_STATIC_LIBS" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "ICEE_PURE_CLIENT" /M$(CECrtMTDebug) /c
-# SUBTRACT CPP /YX
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"ARMV4DebugStatic/iceecd.lib"
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-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release Static"
-
-# PROP BASE Use_MFC 0
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-# PROP Target_Dir ""
-CPP=clarm.exe
-# ADD BASE CPP /nologo /W3 /GR /GX /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /O2 /M$(CECrtMT) /c
-# ADD CPP /nologo /W3 /GR /GX /Oxs /I ".." /I "../../include" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D "_LIB" /D "ICEE_STATIC_LIBS" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "ICEE_PURE_CLIENT" /M$(CECrtMT) /c
-# SUBTRACT CPP /YX
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"ARMV4ReleaseStatic/iceec.lib"
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-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug Static"
-
-# PROP BASE Use_MFC 0
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-# PROP Target_Dir ""
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-# ADD CPP /nologo /W3 /GR /GX /Zi /Od /I ".." /I "../../include" /D "DEBUG" /D "_i386_" /D "_X86_" /D "x86" /D "_LIB" /D "ICEE_STATIC_LIBS" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "ICEE_PURE_CLIENT" /Gs8192 /GF /c
-# SUBTRACT CPP /YX
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"emulatorDebugStatic/iceecd.lib"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Release Static"
-
-# PROP BASE Use_MFC 0
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-# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
-# PROP Target_Dir ""
-CPP=cl.exe
-# ADD BASE CPP /nologo /W3 /GR /GX /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c
-# ADD CPP /nologo /W3 /GR /GX /Oxs /I ".." /I "../../include" /D "_i386_" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /D "ICEE_STATIC_LIBS" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "ICEE_PURE_CLIENT" /Gs8192 /GF /c
-# SUBTRACT CPP /YX
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-# ADD BASE LIB32 /nologo
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-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
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-!ENDIF
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-# Name "icec - Win32 (WCE emulator) Debug"
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-# Name "icec - Win32 (WCE ARMV4) Debug"
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-# Name "icec - Win32 (WCE ARMV4) Release Static"
-# Name "icec - Win32 (WCE emulator) Debug Static"
-# Name "icec - Win32 (WCE emulator) Release Static"
-# Begin Group "Source Files"
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-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release"
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-NODEP_CPP_BASIC=\
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-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug Static"
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-DEP_CPP_BASIC=\
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-"FacetMap.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\Identity.ice"
-
-!IF "$(CFG)" == "icec - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Identity.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Identity.ice \
- move Identity.h ..\..\include\icee \
-
-
-"..\..\include\icee\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Identity.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Identity.ice \
- move Identity.h ..\..\include\icee \
-
-
-"..\..\include\icee\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Identity.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Identity.ice \
- move Identity.h ..\..\include\icee \
-
-
-"..\..\include\icee\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Identity.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Identity.ice \
- move Identity.h ..\..\include\icee \
-
-
-"..\..\include\icee\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Identity.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Identity.ice \
- move Identity.h ..\..\include\icee \
-
-
-"..\..\include\icee\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Identity.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Identity.ice \
- move Identity.h ..\..\include\icee \
-
-
-"..\..\include\icee\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Identity.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Identity.ice \
- move Identity.h ..\..\include\icee \
-
-
-"..\..\include\icee\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Identity.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Identity.ice \
- move Identity.h ..\..\include\icee \
-
-
-"..\..\include\icee\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\Locator.ice"
-
-!IF "$(CFG)" == "icec - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Locator.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Locator.ice \
- move Locator.h ..\..\include\icee \
-
-
-"..\..\include\icee\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\LocatorF.ice"
-
-!IF "$(CFG)" == "icec - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LocatorF.ice"
-
-"..\..\include\icee\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LocatorF.ice
- move LocatorF.h ..\..\include\icee
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\Logger.ice"
-
-!IF "$(CFG)" == "icec - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Logger.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Logger.ice \
- move Logger.h ..\..\include\icee \
-
-
-"..\..\include\icee\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\LoggerF.ice"
-
-!IF "$(CFG)" == "icec - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\LoggerF.ice"
-
-"..\..\include\icee\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/LoggerF.ice
- move LoggerF.h ..\..\include\icee
- del LoggerF.cpp
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\Router.ice"
-
-!IF "$(CFG)" == "icec - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\Router.ice"
-
-BuildCmds= \
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/Router.ice \
- move Router.h ..\..\include\icee \
-
-
-"..\..\include\icee\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-
-"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- $(BuildCmds)
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE="..\..\slice\IceE\RouterF.ice"
-
-!IF "$(CFG)" == "icec - Win32 (WCE emulator) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE ARMV4) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Debug Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "icec - Win32 (WCE emulator) Release Static"
-
-# Begin Custom Build
-InputPath="..\..\slice\IceE\RouterF.ice"
-
-"..\..\include\icee\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- slice2cppe.exe --ice --dll-export ICE_API --include-dir IceE -I../../slice ../../slice/IceE/RouterF.ice
- move RouterF.h ..\..\include\icee
- del RouterF.cpp
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# End Group
-# End Target
-# End Project
|