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authorMatthew Newhook <matthew@zeroc.com>2006-11-08 07:38:41 +0000
committerMatthew Newhook <matthew@zeroc.com>2006-11-08 07:38:41 +0000
commitfcc61acdfab8ff4ee06a587dea3cf08ea09b2450 (patch)
tree12db1cf7bcb8c14dd86ac2225f6e4a62416f1706 /cpp
parentWindows fixes. (diff)
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Diffstat (limited to 'cpp')
-rw-r--r--cpp/CHANGES5
1 files changed, 3 insertions, 2 deletions
diff --git a/cpp/CHANGES b/cpp/CHANGES
index 4d0ba14ee7c..e7c3e94e01a 100644
--- a/cpp/CHANGES
+++ b/cpp/CHANGES
@@ -55,8 +55,9 @@ Changes since version 3.1.1
significantly faster.
All message propagation is now fully buffered through a dynamic
- thread pool. The thread pool is controlled through the following
- properties.
+ thread pool. Tracing for which can be enabled through the property
+ IceStorm.Trace.SubscriberPool. The thread pool size is controlled
+ through the following properties.
* IceStorm.SubscriberPool.Max. The initial size of the thread
pool, the default being 1.