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author | Matthew Newhook <matthew@zeroc.com> | 2006-11-08 07:38:41 +0000 |
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committer | Matthew Newhook <matthew@zeroc.com> | 2006-11-08 07:38:41 +0000 |
commit | fcc61acdfab8ff4ee06a587dea3cf08ea09b2450 (patch) | |
tree | 12db1cf7bcb8c14dd86ac2225f6e4a62416f1706 /cpp | |
parent | Windows fixes. (diff) | |
download | ice-fcc61acdfab8ff4ee06a587dea3cf08ea09b2450.tar.bz2 ice-fcc61acdfab8ff4ee06a587dea3cf08ea09b2450.tar.xz ice-fcc61acdfab8ff4ee06a587dea3cf08ea09b2450.zip |
more updates
Diffstat (limited to 'cpp')
-rw-r--r-- | cpp/CHANGES | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/cpp/CHANGES b/cpp/CHANGES index 4d0ba14ee7c..e7c3e94e01a 100644 --- a/cpp/CHANGES +++ b/cpp/CHANGES @@ -55,8 +55,9 @@ Changes since version 3.1.1 significantly faster. All message propagation is now fully buffered through a dynamic - thread pool. The thread pool is controlled through the following - properties. + thread pool. Tracing for which can be enabled through the property + IceStorm.Trace.SubscriberPool. The thread pool size is controlled + through the following properties. * IceStorm.SubscriberPool.Max. The initial size of the thread pool, the default being 1. |