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<title>I Like Trains/game, branch main</title>
<subtitle>The I Like Trains game</subtitle>
<id>http://git.randomdan.homeip.net/repo/ilt/atom?h=main</id>
<link rel='self' href='http://git.randomdan.homeip.net/repo/ilt/atom?h=main'/>
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<updated>2026-04-03T13:17:38Z</updated>
<entry>
<title>Create mix-ins for handling asset and instance lights</title>
<updated>2026-04-03T13:17:38Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2026-04-03T13:17:38Z</published>
<link rel='alternate' type='text/html' href='http://git.randomdan.homeip.net/repo/ilt/commit/?id=5795e8939bcd5e849c5e63e2c443bada03c93a20'/>
<id>urn:sha1:5795e8939bcd5e849c5e63e2c443bada03c93a20</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add light support to RailVehicleClass</title>
<updated>2026-04-03T11:11:41Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2026-04-03T11:11:41Z</published>
<link rel='alternate' type='text/html' href='http://git.randomdan.homeip.net/repo/ilt/commit/?id=52014d1d03a81ca1598beceaaf2919e9728550a6'/>
<id>urn:sha1:52014d1d03a81ca1598beceaaf2919e9728550a6</id>
<content type='text'>
And head lights to the brush47 model.
</content>
</entry>
<entry>
<title>Fix direction of difference vector calculating railVehicle new position</title>
<updated>2026-04-03T10:54:15Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2026-04-03T10:54:15Z</published>
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<id>urn:sha1:4b65fcaba60a41f5ac5ce2fecf4ce636d4fe0470</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move spot/point light persistence wrappers to assetFactory</title>
<updated>2026-04-01T19:31:29Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2026-04-01T19:31:29Z</published>
<link rel='alternate' type='text/html' href='http://git.randomdan.homeip.net/repo/ilt/commit/?id=74a241680dcb8e543c7e2ab70eb0cfe00d01f22a'/>
<id>urn:sha1:74a241680dcb8e543c7e2ab70eb0cfe00d01f22a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Have Renderable manage all instance lights</title>
<updated>2026-04-01T19:21:23Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2026-04-01T19:21:23Z</published>
<link rel='alternate' type='text/html' href='http://git.randomdan.homeip.net/repo/ilt/commit/?id=30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb'/>
<id>urn:sha1:30fcb8bce7b60b6754a0d35f2f15b627d0fba4cb</id>
<content type='text'>
Spot and point lights now existing in Renderable, the vertex data
contains the owning parent object's index in CommonLocationData, the
render step is just a single draw call.
</content>
</entry>
<entry>
<title>Helper to instantiate transient static values as required</title>
<updated>2026-04-01T11:07:58Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan.goodliffe@octal.co.uk</email>
</author>
<published>2026-04-01T11:07:58Z</published>
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<id>urn:sha1:56207fbf4e8662b6cf93632193ba68d2576c2d4e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move light vertex structs out</title>
<updated>2026-03-30T23:45:41Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2026-03-30T23:45:41Z</published>
<link rel='alternate' type='text/html' href='http://git.randomdan.homeip.net/repo/ilt/commit/?id=c29c04aa3caf6487b127c87dc42fc293f354a85d'/>
<id>urn:sha1:c29c04aa3caf6487b127c87dc42fc293f354a85d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use a single buffer for the location/rotation data of all renderable objects</title>
<updated>2026-03-30T23:37:24Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan.goodliffe@octal.co.uk</email>
</author>
<published>2026-03-30T12:04:36Z</published>
<link rel='alternate' type='text/html' href='http://git.randomdan.homeip.net/repo/ilt/commit/?id=fb78c88576d9fed90ee69dfa35a9fbd3179ff486'/>
<id>urn:sha1:fb78c88576d9fed90ee69dfa35a9fbd3179ff486</id>
<content type='text'>
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
</content>
</entry>
<entry>
<title>Use std::chrono for worldTime</title>
<updated>2026-03-27T17:40:05Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan.goodliffe@octal.co.uk</email>
</author>
<published>2026-03-27T17:40:05Z</published>
<link rel='alternate' type='text/html' href='http://git.randomdan.homeip.net/repo/ilt/commit/?id=135402168801035c38be600fa64702c1ba63b9fe'/>
<id>urn:sha1:135402168801035c38be600fa64702c1ba63b9fe</id>
<content type='text'>
Defines a world time type alias, a game time scale factor (the rate at
which world time progresses compare to real time) and display the world
time on the status bar.
</content>
</entry>
<entry>
<title>Improve calculations of the amount and colour of ambient and directional sun light</title>
<updated>2026-03-26T20:52:52Z</updated>
<author>
<name>Dan Goodliffe</name>
<email>dan@randomdan.homeip.net</email>
</author>
<published>2026-03-26T20:52:52Z</published>
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<id>urn:sha1:2e2d7d2a124ae912ee486f1fc11b578f93ba0dee</id>
<content type='text'>
</content>
</entry>
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